Εκτενές παράδειγμα

Διομήδης Σπινέλλης
Τμήμα Διοικητικής Επιστήμης και Τεχνολογίας
Οικονομικό Πανεπιστήμιο Αθηνών
dds@aueb.gr

Γιορτινή κάρτα

Ολοκληρωμένο παράδειγμα

Διάγραμμα των κλάσεων

XMas card class diagram

HolidayCard


/*-
 * Copyright 2005-2018 Diomidis Spinellis
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package gr.aueb.card;

import java.awt.Rectangle;

/**
 * The Holiday Card program main class.
 *
 * @author Giorgos Gousios, Diomidis Spinellis
 * @depend - - - gr.aueb.card.DrawPanel
 * @depend - <instantiate> - gr.aueb.card.MidiPlayer
 * @depend - - - gr.aueb.card.Tree
 * @depend - - - gr.aueb.card.PointSnowFlake
 * @depend - - - gr.aueb.card.SlashSnowFlake
 */
public class HolidayCard {

    /** Number of trees */
    private static final int NUM_TREES = 30;
    /** Number of snowflakes */
    private static final int NUM_SNOWFLAKES = 1500;
    /** Minimum tree width. */
    private static final int TREE_WIDTH = 30;
    /** Minimum tree height. */
    private static final int TREE_HEIGHT = 100;
    /** Additional variation to tree height and width */
    private static final int TREE_WOBBLE = 100;
    /** Song to play. */
    private static String musicFile = "/Jingle_Bells_full_Ab.mid";

    public static void main(String[] args) {

        // Create a window and the canvas to draw onto.
        DrawPanel d = DrawPanel.getInstance();

        // Create randomly-positioned trees.
        for (int i = 0; i < NUM_TREES; i++) {
            Rectangle treeBox = new Rectangle(
		(int)(Math.random() * DrawPanel.WIDTH),
                (int)(Math.random() * DrawPanel.HEIGHT),
                TREE_WIDTH + (int)(Math.random() * TREE_WOBBLE),
                TREE_HEIGHT + (int)(Math.random() * TREE_WOBBLE));

            Tree t = new Tree(d.getCanvas(), treeBox);
            d.addDrawObject(t);
        }

	// Start playing music
	MidiPlayer m = new MidiPlayer(musicFile);

        // Create the snowflakes.
        for (int i = 0; i < NUM_SNOWFLAKES; i++) {
	    switch (i % 6) {
	    case 0, 1:
                d.addDrawObject(new PointSnowFlake(d.getCanvas(), '.', 15));
		break;
	    case 2:
                d.addDrawObject(new PointSnowFlake(d.getCanvas(), 'o', 10));
		break;
	    case 3:
                d.addDrawObject(new PointSnowFlake(d.getCanvas(), '*', 5));
		break;
	    case 4, 5:
                d.addDrawObject(new SlashSnowFlake(d.getCanvas()));
		break;
	    }
	    try {
		// Allow existing snowflakes to fall a bit, before adding more
		Thread.sleep(100);
	    } catch (InterruptedException e) {
	    }
        }
    }
}

DrawPanel


/*-
 * Copyright 2005-2018 Diomidis Spinellis
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package gr.aueb.card;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Vector;
import javax.swing.JFrame;
import javax.swing.JPanel;

/**
 * The program's main window.
 * Extends JFrame to display the window where the
 * trees and snow are drawn. Implements the {@link java.lang.Runnable Runnable}
 * interface so as to create a thread that repeatedly calls the
 * {@link gr.aueb.card.Drawable#draw() draw}method.
 *
 * @author Giorgos Gousios, Diomidis Spinellis
 * @opt nodefillcolor lightblue
 * @assoc 1 drawablePanel 1 DrawablePanel
 */
public class DrawPanel extends JFrame implements Runnable {

    /** The window's width. */
    public static final int WIDTH = 1024;
    /** The window's height. */
    public static final int HEIGHT = 768;

    /** The window's background color (blue). */
    public static final Color BACKGROUND_COLOR = new Color(0, 153, 204);

    /* A table that holds the objects to be drawn */
    private Vector<Drawable> drawObjects = null;

    /* The drawing thread (not serializable) */
    private transient Thread thread;

    /* The canvas to draw onto */
    private DrawablePanel drawablePanel = null;

    /** Serial number of persistant  data.
     * Required, because JFrame implements serializable.
     */
    static final long serialVersionUID = 1L;

    /**
     * Constructor to initialize an object with the minimal required state.
     * The constructor is private, as the full initialization is done
     * in the getInstance method.
     */
    private DrawPanel() {
        super("Holiday Card");
    }

    /**
     * Field initialization based on a constructed instance
     */
    private void initialize() {
        drawObjects = new Vector<Drawable>();
        initializeGraphics();
        initializeThread();
    }

    /**
     * Initialize, display the window, and start the animation.
     * The code here is separate from the constructor in order to
     * avoid the resulting "this escape".
     */
    public static DrawPanel getInstance() {
        DrawPanel instance = new DrawPanel();
        instance.initialize();
        return instance;
    }

    /** Initialize the main window. */
    private void initializeGraphics() {
        // Make our window look nice
        JFrame.setDefaultLookAndFeelDecorated(true);

        // Create our drawing canvas
        drawablePanel = new DrawablePanel(this);
        drawablePanel.setBackground(BACKGROUND_COLOR);
        drawablePanel.setPreferredSize(new Dimension(WIDTH, HEIGHT));
        setContentPane(drawablePanel);

        // Handle termination
        setDefaultCloseOperation(
                javax.swing.WindowConstants.DISPOSE_ON_CLOSE);

        // Exit when the window is closed
        addWindowListener(new WindowAdapter() {
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });

        // Our size
        setSize(WIDTH, HEIGHT);

        // Force the parent window to expand the canvas to all available space
        pack();

        //Display the window
        setVisible(true);
    }

    /** Start the execution of the drawing thread. */
    private void initializeThread() {
        if (thread == null) {
            thread = new Thread(this);
            thread.setPriority(Thread.MIN_PRIORITY);
            thread.start();
        }
    }

    /** Add a component to be drawn. */
    public void addDrawObject(Drawable drawObject) {
        drawObjects.add(drawObject);
    }

    /** Return a copy of the component list to be drawn */
    public Vector<Drawable> getDrawables() {
        return new Vector<Drawable>(drawObjects);
    }

    /**
     * The method to be executed by the running thread. Executes the
     * {@link DrawablePanel#repaint()}method periodically.
     */
    public void run() {
        Thread me = Thread.currentThread();

        // Allow termination by setting thread to null
        while (thread == me) {
            // tell drawablePanel to repaint its contents
            drawablePanel.repaint();
            try {
                Thread.sleep(250);
            } catch (InterruptedException e) {
            }
        }
        thread = null;
    }

    /**
     * Get the canvas's drawing panel
     *
     * @return javax.swing.JPanel
     */
    public JPanel getCanvas(){
        return drawablePanel;
    }
}

Drawable


/*-
 * Copyright 2005-2018 Diomidis Spinellis
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package gr.aueb.card;

import javax.swing.JPanel;

import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;

/**
 * An abstract representation of a self-drawable object.
 *
 * @author Giorgos Gousios, Diomidis Spinellis
 */
public abstract class Drawable {

    /**
     * The canvas to draw the object onto
     */
    protected Graphics2D canvas;

    /**
     * The canvas's bounds
     */
    protected Rectangle bounds;

    /**
     * Create drawable item
     *
     * @param panel The panel to draw the object onto
     */
    public Drawable(JPanel panel) {
        bounds = panel.getBounds();
        canvas = (Graphics2D)panel.getGraphics();
    }

    /**
     * Draws the object onto the canvas
     *
     */
    public abstract void draw(Graphics g);
}

DrawablePanel


/*-
 * Copyright 2005-2018 Diomidis Spinellis
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package gr.aueb.card;

import java.awt.Color;
import java.awt.Graphics;
import java.util.Vector;

import javax.swing.JPanel;


/**
 * The Holiday Card program main class.
 *
 * @author Georgios Zouganelis
 * Draw components from this object to reduce flickering.
 */
public class DrawablePanel extends JPanel {

    /** The DrawPanel this DrawablePanel is attached to **/
    private DrawPanel controller = null;

    /** Serial number of persistent  data.
     * Required, because JPanel implements serializable.
     */
    private static final long serialVersionUID = 1L;

    /**
     * Constructor to initialize the DrawablePanel with it's controller
     *
     */
    public DrawablePanel(DrawPanel panel) {
        controller = panel;
    }

    /**
     * Perform all drawing operations
     * By overriding the JPanel method and initiating all the drawing
     * from this place we take advantage of JPanel's double-buffering
     * capability.
     */
    @Override
    public void paintComponent(Graphics g){
        super.paintComponent(g);
        setBackground(DrawPanel.BACKGROUND_COLOR);

        // Ask our controller for a copy of items to draw
        Vector<Drawable> toPaint = controller.getDrawables();
        for (Drawable d : toPaint)
            d.draw(g);
    }
}

Tree


/*-
 * Copyright 2005-2018 Diomidis Spinellis
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package gr.aueb.card;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Polygon;
import java.awt.Rectangle;
import javax.swing.JPanel;

/**
 * A self-drawable tree. Uses a box to specify the tree's bounds (the dimensions
 * constructor parameter). The trunk is placed in the middle of the bottom side
 * of the box, having a width equal to the 8% of the total width of the tree and
 * a height equal to the 20% of the total height of the bounding box. The main
 * body is represented as an isosceles triangle with a height of 80% of the
 * height of the bounding box.
 *
 * @author Giorgos Gousios, Diomidis Spinellis
 * @opt nodefillcolor green
 */
public class Tree extends Drawable {

    /** Tree trunk width as % of the bounding rectangle width */
    private final double TRUNK_WIDTH_FACTOR = 0.08;
    /** Tree trunk height as % of the bounding rectangle height */
    private final double TRUNK_HEIGHT_FACTOR = 0.2;
    /** Tree body height as % of the bounding rectangle height */
    private final double BODY_HEIGHT_FACTOR = 0.8;
    /** Trunk's color (RGB) */
    private final Color BROWN = new Color(204, 102, 0);
    /** Body's color (RGB) */
    private final Color GREEN = new Color(0, 254, 0);
    /** Tree balls' color (RGB) */
    private final Color RED = new Color(250, 0, 0);

    /** The tree's bounding rectangle */
    private Rectangle dimensions;

    /**
     * Creates a tree from the specified bounding box
     *
     * @param panel The panel to draw the object onto
     * @param dimensions The bounding box dimensions.
     */
    public Tree(JPanel panel, Rectangle dimensions) {
    super(panel);
	this.dimensions = dimensions;
    }

    /**
     * Draws the tree.
     *
     * @param g The Graphics object on which we will paint
     */
    @Override
    public void draw(Graphics g) {
	drawTrunk(g);
	drawBody(g);
    }

    /**
     * Draws the trunk. For details on how the lengths are calculated
     *
     * @param g The Graphics object on which we will paint
     * @see gr.aueb.Tree the class description.
     */
    private void drawTrunk(Graphics g) {
	/* Calculate the trunk rectangle first */
	Rectangle r = new Rectangle();

	r.x = (int) (dimensions.x + (dimensions.width
                    - dimensions.width * TRUNK_WIDTH_FACTOR) / 2);
	r.y = (int) (dimensions.y + dimensions.height * BODY_HEIGHT_FACTOR);
	r.width = (int) (dimensions.width * TRUNK_WIDTH_FACTOR);
	r.height = (int) (dimensions.height * TRUNK_HEIGHT_FACTOR);

	/* Draw it! */
	g.drawRect(r.x, r.y, r.width, r.height);

	/* Fill it with brown color */
	Color c = g.getColor();
	g.setColor(BROWN);
	g.fillRect(r.x, r.y, r.width, r.height);
	g.setColor(c); //Revert paint color to default
    }

    /**
     * Draws the body. For details on how the lengths are calculated
     *
     * @param g The Graphics object on which we will paint
     * @see gr.aueb.Tree the class description.
     */
    private void drawBody(Graphics g) {
        /* Create the polygon (triangle) to draw */
        Polygon p = new Polygon();
        p.addPoint(dimensions.x + dimensions.width / 2, dimensions.y);
        p.addPoint(dimensions.x,
                (int) (dimensions.y + dimensions.height * BODY_HEIGHT_FACTOR));
        p.addPoint(dimensions.x + dimensions.width,
                (int) (dimensions.y + dimensions.height * BODY_HEIGHT_FACTOR));
        /* Draw the body */
        g.drawPolygon(p);

        /* Fill it with green color */
        Color c = g.getColor();
        g.setColor(GREEN);
        g.fillPolygon(p);
        g.setColor(c); // Revert paint color to default

        /* Set Ornaments to the body. */
        drawTreeOrnaments(g);
    }

    /**
     * Draws the ornaments of the tree.
     * @param g The Graphics object on which we will paint
     * @param x The Abscissa of the part of the body to draw the ornament
     * @param y The Ordinate of the part of the body to draw the ornament
     */
    private void addTreeOrnament(Graphics g, int x, int y) {
        /* Draw Tree Ornament. */
        g.drawOval(x, y, 10, 10);
        /* Set color to Red. */
        g.setColor(RED);
        /* Fill Tree Ornament with color. */
        g.fillOval(x, y, 10, 10);
    }

    /**
     * Calls addTreeOrnament for specific locations on
     * the tree body.
     * @param g The Graphics object on which we will paint
     */
    private void drawTreeOrnaments(Graphics g) {
        /* yAxis of the body. */
        int yAxis = (int) (dimensions.y + dimensions.height * BODY_HEIGHT_FACTOR);
        /* Add ornament to down left. */
        addTreeOrnament(g, dimensions.x - 2, yAxis - 2);
        /* Add ornament to down right. */
        addTreeOrnament(g, dimensions.x + dimensions.width - 1, yAxis - 1);
        /* Add ornament to up left. */
        addTreeOrnament(g, dimensions.x + dimensions.width / 2 - 5 - 20, yAxis - 25);
        /* Add ornament to up right. */
        addTreeOrnament(g, dimensions.x + dimensions.width / 2 - 5 + 20,  yAxis - 25);
        /* Add ornament to middle. */
        addTreeOrnament(g,dimensions.x + dimensions.width / 2 - 5, yAxis - 65);
    }
}

SnowFlake


/*-
 * Copyright 2005-2018 Diomidis Spinellis
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package gr.aueb.card;

import java.awt.Color;
import java.awt.FontMetrics;
import java.awt.Graphics;
import javax.swing.JPanel;

/**
 * A self-drawable 'snowflake' represented by a character. The move pattern and
 * character to be displayed is determined by subclasses.
 *
 * @author Giorgos Gousios, Diomidis Spinellis
 * @opt nodefillcolor white
 */
public abstract class SnowFlake extends Drawable {

    /** The snowflake's background color. */
    private static final Color WHITE = new Color(255, 255, 255);

    /**
     * The 'x' current coordinate of the snowflake.
     */
    protected int coordX;

    /**
     * The 'y' current coordinate of the snowflake.
     */
    protected int coordY;

    /**
     * The character to be displayed as a snowflake
     */
    protected char displayChar;

    /**
     * Create a snowflake represented by a point-like character.
     *
     * @param panel The panel to draw the object onto
     */
    public SnowFlake(JPanel panel) {
        super(panel);
        coordX = (int) (bounds.width * Math.random()) + bounds.x;
        coordY = 0;
    }

    /**
     * Draw the snowflake and wrap around.
     *
     * @param g The Graphics object on which we will paint
     */
    @Override
    public void draw(Graphics g) {
        // Go back to the top when hitting the bottom
        if (coordY >= bounds.height + bounds.y)
            coordY = 0;

        // Draw the character in white
        g.setColor(WHITE);
        g.drawString((Character.valueOf(displayChar)).toString(),
        coordX, coordY);
    }
}

SlashSnowFlake


/*-
 * Copyright 2005-2018 Diomidis Spinellis
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package gr.aueb.card;

import java.awt.Graphics;
import javax.swing.JPanel;

/**
 * A class that animates a slash on a canvas.
 *
 * @author Giorgos Gousios, Diomidis Spinellis
 * @opt nodefillcolor white
 */
public class SlashSnowFlake extends SnowFlake {

    /**
     * Create a snowflake represented by a slash.
     *
     * @param panel The panel to draw the object onto
     */
    public SlashSnowFlake(JPanel panel) {
        super(panel);
        displayChar = '/';
    }

    /**
     * Display the slash on the drawing canvas. The slash alternates between
     * forward slash and backslash depending on the current 'y' coordinate.
     *
     * @param g The Graphics object on which we will paint
     */
    @Override
    public void draw(Graphics g) {

        /* / on even lines, \ on odd lines */
        displayChar = ((coordY % 2) == 0) ? '/' : '\\';

        /* Move by 0 to 10 pixels down*/
        coordY += (int) (Math.random() * 10);

        // Draw it through the superclass
        super.draw(g);
    }
}

PointSnowFlake


/*-
 * Copyright 2005-2018 Diomidis Spinellis
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package gr.aueb.card;

import java.awt.Graphics;
import javax.swing.JPanel;

/**
 * A class that animates a point-like character on a canvas.
 * The character can be e.g. a . or a * or an o.
 *
 * @author Giorgos Gousios, Diomidis Spinellis
 * @opt nodefillcolor white
 */
public class PointSnowFlake extends SnowFlake {

    /** The wieght of the snowflake. */
    int weight;

    /**
     * Create a snowflake represented by a point-like character.
     *
     * @param panel The panel to draw the object onto
     * @param c The character to draw
     * @param w The snowflake's weight
     */
    public PointSnowFlake(JPanel panel, char c, int w) {
        super(panel);
        displayChar = c;
        weight = w;
    }

    /**
     * Display the star onto the canvas. The star changes its 'x' coordinate,
     * depending on the 'y' coordinate.
     *
     * @param g The Graphics object on which we will paint
     */
    @Override
    public void draw(Graphics g) {

        // Move the snowflake left and right
        switch (coordY % 3) {
        case 1:
            coordX = coordX - 5;
            break;
        case 2:
            coordX = coordX + 5;
            break;
        default:
            break;
        }

        // Move down, based on the weight
        coordY += (int)(Math.random() * weight);

        // Draw it through the superclass
        super.draw(g);
    }
}

MidiPlayer


/*-
 * Copyright 2005-2018 Diomidis Spinellis
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package gr.aueb.card;

import javax.sound.midi.*;
import java.io.InputStream;
import java.io.IOException;

/**
 * Play the specified MIDI file
 * Note:
 * For this to work you must ensure that the computer's mixer
 * is configured to play the software synhtesizer output.
 *
 * @author Diomidis Spinellis
 */
public class MidiPlayer {
    /** The sequencer we are using to play the MIDI data. */
    static Sequencer sequencer = null;

    /** Constructor for playing the specified file. */
    MidiPlayer(String file) {
	playFile(file);
    }

    /** Play the specified file. */
    public void playFile(String file) {
        InputStream midiFile = getClass().getResourceAsStream(file);
        try {
	    if (sequencer == null)
		sequencer = MidiSystem.getSequencer();
	    else
		end();
	    sequencer.setSequence(MidiSystem.getSequence(midiFile));
            sequencer.open();
            sequencer.start();
        } catch(MidiUnavailableException e) {
            System.err.println("Midi device unavailable:" + e);
        } catch(InvalidMidiDataException e) {
            System.err.println("Invalid MIDI data:" + e);
        } catch(IOException e) {
            System.err.println("I/O error:" + e);
        }
    }

    /** Return true if the music is still playing. */
    public boolean isPlaying() {
	return sequencer.isRunning();
    }

    /* Stop playing. */
    public void end() {
            sequencer.stop();
            sequencer.close();
	    sequencer = null;
    }
}

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